Live Gamer Looks To Capitalize On Virtual Goods Boom
Nick | Oct 27, 2009 | Comments 0

On the heels of its recent acquisitions of microtransaction platforms Twofish and N-Cash, Live Gamer, an online marketplace for players to trade and buy video game virtual goods, is seeing success in managing virtual economies for online games, virtual worlds and social networks. In conjunction with game makers, Live Gamer’s platform lets online game players trade virtual goods they earn in games. The company is using Twofish and N-Cash’s micropayments technologies
Gaming customers including Everyplay (Finland), friendscook, Fotochatter, Hangout, Hooked and Radius IM (United States), ph03nix (Canada) and GPM (Korea) are using Live Gamer’s virtual goods exchange to power an economy platform around their games. Live Gamer’s platform includes virtual currency and virtual item systems, inventory management, publisher-sponsored secondary market trading, analytics, fraud management and support features.
Currently, Live Gamer has over 72 customers and supports over 56 million registered users across all of partner implementations, exceeding 3 million micro-transactions per month.
source: techcrunch
|Filed Under: Games 1
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